Network Latency in On-Line Gaming: An Engineering or a Psychological Problem?
Linehan, Conor and Roche, Bryan and McLoone, Seamus and Ward, Tomas (2006) Network Latency in On-Line Gaming: An Engineering or a Psychological Problem? In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland.
Ongoing research attempts to find engineering-based solutions to the problem of network latency in multiplayer computer games. However, few studies have been conducted to examine the end-users' experience of latency from a psychological perspective. The current study examines the roles of network latency and game complexity on the subjective experience of participants playing a specially designed computer game. Results suggest that participants prefer complex over simple games, regardless of the level of latency experienced. These findings suggest the possibility of a psychological solution to some of the negative effects of network latency. It is suggested that by manipulating Relational Complexity, it may be possible to maintain a satisfactory gaming experience in the presence of latency.
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