Kerr, Aphra (2006) The Business of Making Games. In: Understanding Digital Games. Sage, pp. 36-57. ISBN 1412900344
The aim of this chapter is to give the reader an insight into the growing economic significance of the global games industry, to explore the process by which games get produced and to examine the dynamics operating in each sub-sector of the industry. Thus the ‘business’ of making games is defined rather broadly.
|Item Type:||Book Section|
|Keywords:||global games industry; business; digital games;|
|Subjects:||Social Sciences > Sociology
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Social Sciences > NIRSA-National Institute for Regional and Spatial Analysis
|Depositing User:||Dr. Aphra Kerr|
|Date Deposited:||22 Sep 2010 15:31|
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