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The Business of Making Games

Kerr, Aphra (2006) The Business of Making Games. In: Understanding Digital Games. Sage, pp. 36-57. ISBN 1412900344

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Abstract

The aim of this chapter is to give the reader an insight into the growing economic significance of the global games industry, to explore the process by which games get produced and to examine the dynamics operating in each sub-sector of the industry. Thus the ‘business’ of making games is defined rather broadly.

Keywords:global games industry; business; digital games;
Subjects:Social Sciences > Sociology
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Social Sciences > NIRSA-National Institute for Regional and Spatial Analysis
ID Code:1992
Deposited By:Dr. Aphra Kerr
Deposited On:22 Sep 2010 16:31
Publisher:Sage
Refereed:Yes

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