Author: McLoone, SeamusNumber of items: 36.
Delaney, Declan and McLoone, Seamus and Ward, Tomas (2005) A Novel Convergence Algorithm for the Hybrid Strategy Model Packet Reduction Technique. In: Irish Signals and Systems Conference 2005, September 2005, Dublin City University. Kenny, A and Koesling, H and Delaney, Declan and McLoone, Seamus and Ward, Tomas (2005) A Preliminary Investigation into Eye Gaze Data in a First Person Shooter Game. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4 June 2005, Riga, Lativa. McLoone, Seamus and Kenny, Alan and Ward, Tomas and Delaney, Declan (2006) A Psycho-Perceptual Comparison of the Dead Reckoning and the Hybrid Strategy Model Entity State Update Prediction Techniques. In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland. Marshall, Damien and McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas, eds. (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. . Ringwood, John and Devitt, Frank and Doherty, Sean and Farrell, Ronan and Lawlor, Bob and McLoone, Sean and McLoone, Seamus and Rogers, Alan and Villing, Rudi and Ward, Tomas (2005) A resource management tool for implementing strategic direction in an academic department. Journal of Higher Education Policy and Management, 27 (2). pp. 273-283. Maloco, John and McLoone, Seamus (2007) A Suitable MAC Protocol for Transmit-Only Sensor Nodes in a Housing Community Wireless Network. . Marshall, Damien and Mooney, Brian and McLoone, Seamus and Ward, Tomas (2007) An Unobtrusive Method for Tracking Network Latency in Online Games. In: The IET China-Ireland International Conference on Information and Communications Technologies (CIICT), August 28-29, 2007, Dublin, Ireland. Marshall, Damien and Roberts, Dave and Delaney, Declan and McLoone, Seamus and Ward, Tomas (2006) Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. In: IEEE Virtual Reality Conference (VR2006), March 25-29 2006, Alexandria, VIRGINIA, USA. Marshall, Damien and McLoone, Seamus and Ward, Tomas and Delaney, Declan (2006) Does Reducing Packet Transmission Rates Help to Improve Consistency within Distributed Interactive Applications? In: CGAMES06, November 22 - 24 2006, Dublin Institute of Technology, Ireland. McCoy, Aaron and McLoone, Seamus and Ward, Tomas and Delaney, Declan (2005) Dynamic Hybrid Strategy Models for Networked Mulitplayer Games. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4th June 2005, Riga, Latvia. Delaney, Declan and Meenaghan, Paul and McLoone, Seamus and Ward, Tomas (2004) Examining User Performance in the presence of Latency and Jitter in Distributed Interactive Applications. In: ISSC 2004, June 30 - July 2, Belfast. Zhang, Xin and Ward, Tomas and McLoone, Seamus (2009) Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications. 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications . Marshall, Damien and McLoone, Seamus and Roberts, Dave and Delaney, Declan and Ward, Tomas (2006) Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. In: Distributed Simulation and Real Time Applications (DSRT), October 2006, Malaga, Spain. Marshall, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas (2004) Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary. Roberts, Dave and Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas (2005) Exploring the use of local inconsistency measures as thresholds for dead reckoning update packet generation. In: Distributed Simulation and Real Time Applications, October, 2005, Montreal, Canada. McLoone, Seamus (2009) Following-Up on Feedback through Repetition inAssessments (in the Science Disciplines). AISHE Conference Proceedings, 1 (1). 5.1-5.11. McCoy, Aaron and Ward, Tomas and McLoone, Seamus and Delaney, Declan (2006) Formalizing a Framework for Dynamic Hybrid Strategy Models in Distributed Interactive Applications. In: Proceedings of the IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland. McCoy, Aaron and McLoone, Seamus and Ward, Tomas and Delaney, Declan (2004) Investigating Behavioural State Data-Partitioning for User- Modelling in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary. McCoy, Aaron and Ward, Tomas and McLoone, Seamus (2007) Multistep-Ahead Neural-Network Predictors for Network Traffic Reduction in Distributed Interactive Applications. ACM Transactions on Modeling and Computer Simulation, 17 (4). Linehan, Conor and Roche, Bryan and McLoone, Seamus and Ward, Tomas (2006) Network Latency in On-Line Gaming: An Engineering or a Psychological Problem? In: CGAMES 2006 - 9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games, Dublin Institute of Technology, Dublin, Ireland. Delaney, Declan and Ward, Tomas and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part I. Teleoperators and Virtual Environments, 15 (2). pp. 218-234. Delaney, Declan and Ward, Tomas and McLoone, Seamus (2006) On Consistency and Network Latency in Distributed Interactive Applications: A Survey—Part II. Presence: Teleoperators and Virtual Environments, 15 (4). pp. 465-482. Delaney, Declan and Ward, Tomas and McLoone, Seamus (2003) On network latency in distributed interactive applications. In: National University of Ireland Maynooth Postgraduate Colloquium, NUI Maynooth, Co. Kildare, Ireland. Delaney, Declan and Ward, Tomas and McLoone, Seamus (2003) On reducing entity state update packets in distributed interactive simulations using a hybrid model. In: Proceedings 21st IASTED International Multi-conference on Applied Informatics, February 2003, Innsbruck, Austria. Delaney, Declan and Ward, Tomas and McLoone, Seamus (2003) Reducing update packets in distributed interactive applications using a hybrid approach. In: 16th International Conference on Parallel and Distributed Computing Systems (PDCS), August 2003, Reno, U.S.A.. Marshall, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas (2004) Representing Random Terrain on Resource Limited Devices. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K.. Marshall, Damien and McLoone, Seamus and Delaney, Declan and Ward, Tomas (2006) Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. In: 10-th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, Torremolinos (Malaga), Spain. Zhang, Xin and Ward, Tomas and McLoone, Seamus (2008) Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. International Journal of Computer Games Technology, 2008 (Article ID 371872). Koesling, Hendrik and Kenny, Alan and Finke, Andrea and Ritter, Helga and McLoone, Seamus and Ward, Tomas (2011) Towards intelligent user interfaces: Anticipating actions in computer games. In: NGCA '11 Proceedings of the 1st Conference on Novel Gaze-Controlled Applications , 2011, New York, USA. McCoy, Aaron and Delaney, Declan and McLoone, Seamus and Ward, Tomas (2004) Towards statistical client prediction - analysis of user behavious in distributed interactive media. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K.. McCoy, Aaron and Ward, Tomas and McLoone, Seamus and Delaney, Declan (2006) Using Neural Networks to Reduce Entity State Updates in Distributed Interactive Applications. In: Proceedings 2006 IEEE International Workshop on Machine Learning for Signal Processing, September 6-8 2006, NUI Maynooth. Kenny, Alan and McLoone, Seamus and Ward, Tomas and Delaney, Declan (2006) Using Perceptual Feedback To Determine Time-Space Threshold Values For Dead Reckoning. In: CGAMES06, November 22-24, 2006, Dublin Institute of Technology, Ireland. Maloco, John and McLoone, Seamus and Delaney, Declan T., eds. (2006) Using Rugby MSF Broadcast for Time Division Multiplexing Synchronisation in a Housing Community Sensor Network. . Kenny, Alan and McLoone, Seamus and Ward, Tomas and Delaney, Declan (2006) Using User Perception to Determine Suitable Error Thresholds for Dead Reckoning in Distributed Interactive Applications. In: IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland. Madden, D and Delaney, Declan and McLoone, Seamus and Ward, Tomas (2004) Visibility Path-finding in relation to Hybrid Strategy-based Models in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary. Marshall, Damien and McLoone, Seamus and Ward, Tomas and Delaney, Declan (2006) Work in Distributed Interactive Applications at NUI Maynooth. In: Sixth Annual Information Technology and Telecommunications Conference, Institute of Technology Carlow, Ireland. This list was generated on Sat May 26 12:04:34 2012 IST. |
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