McLoone, Seamus, Wynne, Damien, McCoy, Aaron and Ward, Tomas E. (2012) A Consistency Regulation Algorithm for Client-Server-based Multiplayer Computer Games. In: Irish Signals and Systems Conference 2012, June 26 - July 1 2012, NUI Maynooth.
Carlos, Rovira, Coyle, Shirley, Corcoran, Brian, Diamond, Dermot, McCoy, Aaron, Stroiescu, Florin, Daly, Kieran and Ward, Tomas E. (2011) Web-based Sensor Streaming Wearable for Respiratory Monitoring Applications. In: IEEE Sensor 2011, 28 - 30 October 2011, Limerick, Ireland.
McCoy, Aaron, Ward, Tomas E. and McLoone, Seamus (2007) Multistep-Ahead Neural-Network Predictors for Network Traffic Reduction in Distributed Interactive Applications. ACM Transactions on Modeling and Computer Simulation, 17 (4).
McCoy, Aaron, Ward, Tomas E., McLoone, Seamus and Delaney, Declan (2006) Formalizing a Framework for Dynamic Hybrid Strategy Models in Distributed Interactive Applications. In: Proceedings of the IET Irish Signals and Systems Conference, June 28-30, 2006, Dublin, Ireland.
McCoy, Aaron, Ward, Tomas E., McLoone, Seamus and Delaney, Declan (2006) Using Neural Networks to Reduce Entity State Updates in Distributed Interactive Applications. In: Proceedings 2006 IEEE International Workshop on Machine Learning for Signal Processing, September 6-8 2006, NUI Maynooth.
McCoy, Aaron, McLoone, Seamus, Ward, Tomas E. and Delaney, Declan (2005) Dynamic Hybrid Strategy Models for Networked Mulitplayer Games. In: 19th European Conference on Modelling and Simulation (ECMS 2005), 1-4th June 2005, Riga, Latvia.
McCoy, Aaron, McLoone, Seamus, Ward, Tomas E. and Delaney, Declan (2004) Investigating Behavioural State Data-Partitioning for User- Modelling in Distributed Interactive Applications. In: 8th IEEE International Symposium on Distributed Simulation and Real Time Applications, October 2004, Budapest, Hungary.
Marshall, Damien, McCoy, Aaron, Delaney, Declan, McLoone, Seamus and Ward, Tomas E. (2004) A Realistic Distributed Interactive Application Testbed for Static and Dynamic Entity State Data Acquisition. In: Irish Signals and Systems Conference (ISSC 2004), June 30 - July 2, 2004, Belfast.
McCoy, Aaron, Delaney, Declan, McLoone, Seamus and Ward, Tomas E. (2004) Towards statistical client prediction - analysis of user behavious in distributed interactive media. In: CGAIDE 2004 - International Conference on Computer Games: Artificial Intelligence, Design and Education, 8-10 November 2004, Reading, U.K..
McCoy, Aaron, Delaney, Declan and Ward, Tomas E. (2003) Game-State Fidelity Across Distributed Interactive Games. Crossroads, 9 (4). ISSN 0741-2037